On the north side of the house, there is a rubble you can push away with Aard to reveal the entrance to the underground cellar. The location you have to visit is a damaged and leaning to its side house in the northern part of Flovive, Toussaint. If you are following the quest (reminder: you can just go to the location without having the quest started), your first objective will be to find the place where the witcher completed his contract. Grandmaster Ursine silver sword, armor and gauntlets diagrams location In two underground locations not far from each other. The six diagrams (four for armor pieces and two for the silver and steel swords) are all located in Toussaint. There is a merchant who sells dyes at the shores of Beauclair in Toussaint. You can dye the armor pieces in different colors. If you have no runes in the available slots, the swords are all silver color without the engravings. The color effect on the swords is a result of the inserted runes. The lower segment of the robe has a different, darker brown texture with rombs stitching design. The Grandmaster tier adds fur around Geralt’s neck. ![]() It is perfectly suitable for the cold weather conditions the islanders have to endure. The Bear School witcher gear is sturdy and very Skellige-like and stylish set. Visual Overview of the Grandmaster Ursine set You will need to be level 40 to wear the gear, though. The opponents you will have to fight are nothing extraordinary. You can start and complete this quest at a lower level. This will grant you the Scavenger Hunt quest for the six diagrams of the Grandmaster Ursine set. Talk to him and ask him about the Bear gear diagrams hidden somewhere in Toussaint. He is an Armorer and Blacksmith “2 in 1”. This is the only Grandmaster craftsman in the game. It’s located north of the Mettina Gate signpost. When you get to Toussaint, find the workshop of Lazare Lafargue. If you don’t own the expansion, you can’t get the quest and the gear. This is the region added to The Witcher 3 Wild Hunt with its second expansion Blood and Wine. Whether you're just starting The Witcher 3 for the first time or need a refresh after a long time out of the saddle, check out our Witcher 3 walkthrough for all the essential info, including how to get the best ending and which quests you should actually do in the wide, open world.To receive the quest and to be able to get the gear at all, you need to unlock and access Toussaint. Head over to our guide on how to find the Manticore Gear in the Witcher 3 to begin your search. If medium armor and alchemy builds are more your style, you should consider collecting the Manticore Witcher Gear diagrams as well. Loot the container next to the medical stretcher to obtain the three diagrams for the gauntlets and swords. As you proceed further into the cave, prepare to face a group of Archespores.įight off the poisonous plants, then follow the right wall to find a narrow path leading to the upper ledge. Travel beyond the swamp to the south of the Arthach Palace Ruins. The final series of Grandmaster Feline diagrams are found in a cave called the Pits of Brume. Grandmaster Feline Gauntlets, Steel Sword, and Silver Sword Next to the fire is a chest that contains both diagrams for the Grandmaster Feline trousers and boots. Once you have cleared the hostiles from the area, search near the large bonfire on the upper walkway. Cut down the enemies and make your way up the structure. The ruins have been taken over by a bandit group called Hansa, who use the ruins as their base of operations.Īs you approach the camp, prepare to fight a ton of Hansa bandits and dogs. ![]() From the rundown estate where you found the armor diagram, head northwest toward the swamp. These two diagrams are found together at the Arthach Palace Ruins in the north. ![]() Loot the painting to retrieve the diagram for the Grandmaster Feline Armor piece. Turn left and look for a painting just inside the next doorway. Afterward, go inside the white door on the red building. Drop down to reach the inner courtyard.ĭefeat the handful of drunk bandits, then speak to the merchant. Walk around the right side of the wall and climb up the scaffolding. The front doors are locked, so you’ll have to find another way in. East of the Arthach Palace Ruins is an estate overrun by bandits. ![]()
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